Experience

Software Engineer

Chicago Trading Company · Chicago, IL

2024 — Present
  • Research and development of high-performance options market making technologies.

Software Engineer

Citadel Securities · Chicago, IL

2020 — 2024
  • Designed and developed high-performance, fault-tolerant client order gateway to facilitate high-volume retail and institutional wholesale market making across various asset classes.
  • Architected next-generation RFQ platform and helped integrate across multiple businesses.

Software Engineering Intern

Two Sigma · New York, NY

Summer 2019
  • Developed, tested and integrated a low-latency order relay allowing trades from a multi-billion dollar order book to be translated and forwarded to a next-generation order routing system.
  • Created a streamlined interface for testing order execution on different exchanges, now used as the internally-standard tool for performing UAT trades.

Software Development Intern

Microsoft · Redmond, WA

Summer 2017, 2018
  • Managed Microsoft Developer Blog — organizing content pipeline, planning advertisement campaign, prototyping website additions, and orchestrating product roadmap.
  • Implemented Azure App Service hosting solutions for Microsoft communications platforms, with GitHub-based continuous deployment for web assets.

Software Development Intern

Microsoft · Redmond, WA

Summer 2015
  • Demoed prototype Microsoft software at Build 2015 conference, presenting to an audience of over 5,000 in-house engineers and over 200,000 online.
  • Partnered with Microsoft Research to redesign and optimize a compatibility layer allowing for the Touch Develop programming language to communicate with a popular video game.

Notable Projects

Market Hours

C++ / OpenGL 3.3

2024 — Present

Created and launched Market Hours, a solo-developed trading-firm management simulation built in C++, featuring a custom game engine, UI framework, rendering pipeline, asset pipeline, and cross-platform build/deployment infrastructure.

Mekanism

Java

2011 — Present

Created and developed Mekanism, a large-scale Minecraft add-on featuring new content, now matured with over 150 million downloads and a large active community.

Sandy Springs Conservancy

iOS / Swift

2014 — 2018

Developed an official informational app for Sandy Springs parks, with a content retrieval framework that allows for database changes to be distributed across app installations without requiring a full update.

Education

B.S. Computer Science

Georgia Institute of Technology

Aug 2016 — Dec 2019

GPA: 3.97 / 4.00 (Major: 4.00 / 4.00)

  • Focus on Artificial Intelligence + People
  • Honors: Gold Scholar, Zell Miller Scholar, Faculty Honors, Highest Honors

Certifications

Series 57

FINRA

Issued March 2025

Related Skills

Languages

C++JavaPythonQCJavaScript

Technologies

UNIXGitFIXCI/CDGradleBazelReactNode.JSAndroidiOS