Installation:
Mekanism requires Minecraft Forge to load. Mekanism is separated into a core module that includes all the primary content, and several other modules that focus on specific aspects of the mod. The core module is required for all the others to be installed, but none of the other modules are dependent upon each other. Just drop the modules you want into your “mods” folder to install, and you’re good to go!
Note: MDK (Mekanism Development Kit) is intended for use by developers and should not be used alongside the other modules.
Downloads
Changelog
- api:
- Use specialized normals to trick diffuse lighting to not take effect and
- Add leg mode switch key and have it be able to change the speed of the
- Format turbine max water to have commas etc in it, and also scale it as
- Some minor improvements to the mek build command: - Sets other blocks
- Update maven version in the readme, and also update Development.md to
- Math API Division Optimizations (#6988)
- Switch cached recipe over to using the new more optimized division
- Division Algorithm Fixes/Optimizations (#6995)
- Create a fake network handler for our fake player to protect against
- Update forge, bump min forge version to 36.0.39 to fix/prevent various
- Make GuiSecurityTab's ISecurityObject properly "update" when the held
- Adjust personal chest item to allow opening the GUI when used on blocks
- New Crowdin updates (#6986)
- Bump version to 10.0.21
- api:
- Default the color maps to the corresponding color if something like
- Commit datagen cache files as apparently they actually do serve some use
- Change modification recipe to use wooden chests tag instead of all
- Fix not using the provided stack from the context and instead using the
- Protect more strongly against mods doing stupid stuff by using the same
- Fix Item Gas to Item and Chemical Dissolution JEI recipes not properly
- Add a warning message for when we fallback for the direction we are
- Add config to be able to disable showing the HP tooltip on mekanism
- Work around always day dimensions not being properly recognized as being
- Add a bit more null safety to if a block ends up getting placed somehow
- Switch min MC version to 1.16.5 to include vanilla's fixes to fire
- Move some marker attributes to only ever creating one instance that is
- Fix not syncing all the needed data to the client when looking at the
- Name the loot pools in our loot tables to allow other mods to interact
- Improve description of sorter auto eject, and fix the tooltip showing
- Fix some invalid paths in oredictionificator causing the client to crash
- Fix only overriding one set stack method causing QIO drives to be able
- Fix not syncing the number of ticks actually required to the client for
- Fix not exposing configuration card capabilities for qio importers and
- Tunable fusion configs mekanism/Mekanism-Feature-Requests#178 (#6943)
- Don't try to load frequency information of a private entangloporter
- Fix dumping excess not working for industrial turbines #6829
- Rotate the QIO importer slightly for horizontal directions to fix the
- Don't double update the state when placing the cardboard box as it
- Re-enable ProjectE integration, and move default values to custom
- Make it easier to place lasers and logistical sorters vertically
- Force pressurized tubes to render contents even if they have a very
- Fix laser amplifier only updating comparators and not consistently
- Properly mark our solid blocks that are not full blocks as blocking
- Fix digital miner not properly updating the required energy per tick
- Lots of work on improving various aspects of rendering (#6776)
- Provide slightly more accurate estimates of if we can extract/receive in
- Give more flexibility to some damage configs (sword, pickaxe, hoe) than
- Add Configuration Card support for Quantum Entangloporter (#6948)
- Add more configuration options to the fission reactor
- Open up hud text scale to a config option #6970
- Minor misc code cleanup
- Update dependencies, and bump min forge version to 36.0.21 and adjust to
- Minor adjustment to RenderResizableCuboid to allow for forcing back
- Improve tiling of things like fluids in GUIs by marking which direction
- Further improve our resizable cuboid rendering by making it so if the
- Backport changes to how we block moving items out of the hotbar when
- New Crowdin updates (#6928)
- Bump version to 10.0.20
- api:
- Use enqueueWork in ClientSetupEvents for things that are not backed by a
- Fix syncable itemstack syncing empty stacks when nothing actually
- Fix having moved too much stuff to enqueue work in client setup in
- fix NPE when getGameProfile called from a superclass' constructor
- attempt to prevent null for #6856
- attempt to prevent infinite explosions when forge event cancelled
- Add a message to the null pointer crash from ol man optifine
- bump version to 10.0.19
- Updated the maven version in the readme (#6777)
- New Crowdin updates (#6772)
Capes:
Just repeating what’s mentioned on the sidebar, any donation amount of at least $5 gives you your very own, high-tech MekaCape! This will be visible to you and all players on servers which have Mekanism installed.
Premium Membership:
Just like I do with all the other free software I offer, I provide a premium membership for Mekanism users. Donate any amount of at least $10, and you get direct Mekanism and MekanismDev build server access for a whole year. In other words, beta Mekanism features will be available to you right as I’m working on them, and you don’t need to worry about those pesky ads. An email will be sent to the address provided with a download key you can use to access new builds. All donations will help pay for the site, and the remaining profit will buy me a latte or two to keep me coding :)
If you donated directly via PayPal, just fill out the form provided below after donating, and I’ll send you the necessary information regarding your membership. Otherwise, if you donated via Patreon, just follow the instructions on the site. Below is a link to Patreon, as well as a donate button with a fixed amount of $10 for your convenience.