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Changelog

9.3.3.312:
  • Fix crash
9.3.3.311:
  • Fix some more null ItemStacks found with Idea
  • Fix oredict registration, moved to preinit
  • add @Nullable to internal ItemStack fields and also make sure they're
  • more !isEmpty checks to validate ItemStacks
  • more !isEmpty checks to validate ItemStacks
  • Null ItemStack cleanup
  • Add cactus to biofuel recipes
  • Fix unsave cast RecipeList
  • Bump version to 9.3.3
  • ItemStack fix
  • Better ItemStack packet management
  • Update entity names.
  • Process Fluidic Plenisher nodes from closest to furthest.
  • Fix MCMP ClassCastException and usability Fixes #4492
  • Fix issue with transmitters in multiparts not dropping items when
  • Update BuildCraft API to 218FB4A
  • Add missing null structure check.
  • Update BC to a maven dependency
  • Fix wrong BC value
  • Credit where it's due
  • Fix missing null itemstack in InventoryPersonal.
  • Fix smelting factories default max energy value.
  • Fix getMaxEnergy for factories.
  • Fix logistical sorter handling with less than full stacks.
  • Use FMLInterModComms.IMCEvent to process IMC messages, arrives between
  • Cleanup getMaxEnergy
  • register power transmitter for FE tunnel, which will (almost) always be
  • Comment out certus/fluix oredict crusher/enrichment recipes - Applied
  • Fix conversion rate BC-RF-Mekanism
  • Fix wrong cast BC integration
  • Clear comments
  • Add max energy to tooltips
  • Commit changes based on feedback
  • add a sanity check for weird ISidedInventorys that give us a slot id
  • Make empty containers stackable.
  • Add multiblock structures to cardboard blacklist.
  • Add disable toggle to freerunners.
  • Add bin drops directly to player inventory.
  • Fix TE access from ChunkCache.
  • Change TE access from ChunkCache to Util method
  • Fix typo
  • Add util method to get Username from UUID, without nulls
  • minor fix for log message; return the size of the list we're checking
  • add a log message the first time a username lookup fails
  • Enhancements and improvements to MCMP functionality - Refactored
  • Fix handling of consumabe item fluid containers.
  • Cleanup
  • Revert "Fix handling of consumabe item fluid containers."
  • Add JavaDoc to MultipartTileNetworkJoiner
  • Fix handling of consumable item fluid containers.
  • Refactoring multipart packet routing * Added addMultipartHeader to
  • TileEntityFluidTank: call getTileEntity once, not twice
  • Add sideIsOutput and sideIsConsumer methods
  • acceptEnergy/pullEnergy: return 0 if machine is full or empty
  • TileEntityAdvancedBoundingBlock calls getInv twice as much as needed
  • Some performance-oriented refactoring of TileComponentConfig
  • Update addMultipartHeader to stop counting ITileNetwork implementations
  • Minor cleanup
9.3.2.310:
  • Replace 'toRemove' pattern with Iterator.remove() calls
9.3.2.309:
  • Add Github issue template
9.3.2.308:
  • Updated IC2 API
9.3.2.307:
  • Move Tesla to Gradle dependency
  • Move InvTweaks to Gradle dependency
  • Move OpenComputers to Gradle dependency
  • Update WAILA to HWYLA and move to Gradle dependency
  • Disable MineFactoryReloaded compat
  • Disable Metallurgy compat
  • Add build status
  • Add a necessary null check
  • Cleanup
  • Crash fix
  • Organize JEI support a bit better
  • Add caching to Travis
  • Only allow same fluids in active fluidtank towers.
  • Cleanup
  • Fix infinite water issue
  • fix #4406
  • Add sanity check for transmitter bounds
  • fixed separator taking two upgrades instead of one
  • Fixed chargepad bounds
  • Remove unused variable causing ClassCastException
  • Fixed IllegalArgumentException in OreDictCache class
  • Untested MCMP occlusion
  • Fixed reactor blocks dropping wrong items
  • Allow all items to be filtered on modid
  • Fix integer overflows
  • Improve travis compile time
  • Added configurable Fusion Reactor energy generation, don't know why
  • Prevent crashing during getQuads by 1. only calling OpenGL stuff if we
  • Fix some null ItemStack issues
  • Version bump
9.3.1.306:
  • Updated Russian translation
9.3.1.305:
  • Bump version, fixed Purification Chamber sounds, fixed empty
  • Add .travis.yml
  • Fixed build
  • Fix idk
  • Fixed some localization issues
9.3.0.304:
  • Updated Russian translation
9.3.0.303:
  • Update README.md
9.3.0.302:
  • Update to 1.11.2. Untested, still using outdated MCMP
  • Work on overhaul of transmitters
  • Bump version, temporary asset purge
  • Re-add assets, now all lowercase (thanks 1.11)
  • Fix runtime texture errors, fixed JEI errors, fixed damage display,
  • Temporarily disable multipart functionality, got transmitters to work,
  • Fix glow panel placement, fixed damage displays (again), start work on
  • Transition from null stacks to ItemStack.EMPTY
  • Even more inventory changes
  • Fixed Logistical Transporter packet issue, fixed JEI crashes
  • Update mappings
  • Update mappings again (?)
  • Fixed silk touch drops of miner
  • Forge Energy support, added full functionality for Tesla
  • Add IItemHandler support to (most) blocks, fixed machines rotating
  • Fixed Hohlraum damage bar, fixed multiblock inventory modification,
  • Fixed some multipart crashes
  • Fix multipart breaking
  • Fixed Quantum Entangloporters
  • Better OpenComputers compat.
  • Change gastank to non full cube.
  • Refactored energy API to play nicely with new changes
  • Fix more ItemStack issues
  • More ItemStack fixes
  • Better gas management
  • More gas changes
  • Fix multipart dependency
  • Fix MCMP dependence for good
  • Fix some fluid issues
  • Fix teleporter crash
  • Fix mcmp startup crash and missing import
  • Update readme
  • Cleanup
  • More ItemStack fixes, thanks @thommy101
  • Allow axe specific enchantments on axe
  • Fix missed null ItemStack logistical transporter
  • API improvements
  • Fixed Seismic Reader, fixed Cardboard Box tooltip
  • Fixed mod IDs, fixed generator recipes, added enabling/disabling of
  • Better MekanismGenerators config GUI, removed reactor API, better
  • More API fixes
  • Fixed Pressurized Reaction Chamber and Electrolytic Separator IMC
  • Fixed fluid items
  • Fix an oops
  • Fixed some GUI crashes
  • Another crash fix
  • Fix digital miner GUI auto-closing
  • Fixed Pressurized Tube crash
  • Fixed recipe removal
  • Fix java being silly
  • Fix IMC recipe removal
  • Fix null Itemstacks in miner and recipes
  • Fixed command warning
  • Fixed pipe crash
  • Fixed JEI issues
  • Completely refactor inventory management to allow IItemHandler support.
  • Fix saltgen offset
  • Allow pipes to connect to IItemHandlers
  • Fixed inventory pull overshooting
  • IItemHandler finishing touches. I think we're home free!
  • Fixed Quantum Entangloporters
  • Fix fluid handler item-world interaction
  • Add comprehensive computer integration to Logistical Sorter
  • Totally refactor frequencies to use UUIDs instead of player usernames
  • Remove teleporter command, deprecated and silly
  • cleanup
  • Fixed box blacklist
  • Fix minor NBT glitch
  • Fix more UUID changes. Fix Robit owner.
  • More missing UUID changes
  • Add computer support to Boiler Valve
  • Computer support for Turbine Valve
  • Add scroll wheel support for GuiScrollList (and empty super on
  • Cleanup
  • Fixed Robit client sync
  • Computer integration fixes
  • Fixed turbines not showing up
  • Fix atomic disassembler offhand interaction
  • Fixed Digital Miner bound issue
  • Cap at max energy after energy upgrade removal
  • Better machine hierarchy to avoid repetition
  • More refactoring, gave Rotary Condensentrator and Electrolytic
  • Fixes
  • Add sanity check to turbine
  • Added configurable portable teleport delay
  • Add stock control to Formulaic Assemblicator
  • Advanced item handing, adding inventory-searching to basic item
  • Add missing tooltip to Thermodynamic Conductor
  • Fix Atomic Disassemblers for good
  • Added "Allow Default" option to transporter filters to allow prevention
  • Fixed Digital Miner dupe bug
  • Fixed import issue
  • Fixed potential Robit crashes
  • Fixed Resistive Heater computer integration
  • Fixed fluid item handling
  • Block bounds for Laser and Logistical Sorter
  • Register sounds with the GameRegistry, fixes client sync so they get
  • Add missing side check
  • Update MCMP
  • Fix build
  • Fixed crash
  • Fix Plastic Road
  • Fixed Glow Panel desync
  • Updated Forge
  • Prioritize ISidedInventory
  • Fixed slow Thermodynamic Conductors, fixed Glow Panel desync
  • Accurately track whether player is on ground
  • Added (configurable) Configurator mode sneak-scroll toggle
  • Make factories respect machine energy usage, fixed creative gas tanks
  • Update IC2 API
  • Update readme